Without any further values is constructedīased on the scene coordinates and target gestureSource - source object of the ongoing gesture Since: JavaFX 8.0Ĭonstructs new MouseDragEvent event. Can be null, in this case a 2D pick result ![]() Will return false for this event Parameters: source - the source of the event, which can be null target - the target of the event, which can be null eventType - The type of the event x - The x with respect to the scene y - The y with respect to the scene screenX - The x coordinate relative to screen screenY - The y coordinate relative to screen button - the mouse button used clickCount - number of click counts shiftDown - true if shift modifier was pressed controlDown - true if control modifier was pressed altDown - true if alt modifier was pressed metaDown - true if meta modifier was pressed primaryButtonDown - true if primary button was pressed middleButtonDown - true if middle button was pressed secondaryButtonDown - true if secondary button was pressed synthesized - if this event was synthesized popupTrigger - whether this event denotes a popup trigger for current platform pickResult - pick result. Since: JavaFX 2.1 See Also: Serialized Formīoth MouseEvent.isBackButtonDown() and MouseEvent.isForwardButtonDown() The entered/exited events behave similarly to mouse entered/exitedĮvents, please see MouseEvent overview. MouseEvents will still be delivered to the (currently mouse Node will receive the MouseDragEvents, while all the MOUSE_PRESSED handler and returning it back to false in a SetMouseTransparent(true) on the dragged node in a You need to ensure that the nodes under the dragged node are pickedĪs the potential gesture targets. If you need toĭrag a node to a different node and let the other node know about it, When you drag a node, it's still under cursor, so it is consideredīeing a potential gesture target during the whole gesture. To the nodes that are under cursor during the dragging gesture. This call activates delivering of MouseDragEvents StartFullDrag() (on a node or scene) inside of a DRAG_DETECTEDĮvent handler. ![]() Gesture types is described at MouseEvent.įull press-drag-release gesture can be started by calling JavaScript Content drag events are delivered to potential gesture targets duringįull press-drag-release gestures. relatedTarget the event's related EventTarget. metaKey whether or not meta key was depressed during the Event. shiftKey whether or not shift key was depressed during the Event. altKey whether or not alt key was depressed during the Event. ![]() ctrlKey whether or not control key was depressed during the Event. cancelable whether or not the event's default action can be prevented. canBubble whether or not the event can bubble. Possible types for mouse events include: click, mousedown, mouseup, mouseover, mousemove, mouseout. Syntax event.initMouseEvent( type, canBubble, cancelable, view,ĭetail, screenX, screenY, clientX, clientY,īutton, relatedTarget) Parameters type the string to set the event's type to. The page on Creating and triggering events gives more information about the way to use these. Instead use specific event constructors, like MouseEvent(). Do not use this method anymore as it is deprecated.
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